[boneHand] Add default shadowing and shadow camera. (yay)
[boneHand] Add callbacks for
[boneHand] Fix issue where
method is required.
to meshes - prevents flicker (aka "transparency bouncing")
[boneHand] Name the bone meshes
[boneHand] Fix bug where color options would be ignored
[boneHand] Allow width and height to be passed in to default renderer.
[transform,boneHand] Add "desktop" mode - this sets units to meters, but leaves the coordinate system un-rotated.
[transform] subtle CPU optimize
[transform] Do not allow duplicate transformations (important for LeapJS 0.6.4+ with playback, which can emit the same frame multiple times)
[boneHand] Automatically scale the view frustum based upon scene scale.
[boneHand] Render after leapmotion pipeline runs, expose scope.render method
[boneHand] Expose HandMesh on scope
[boneHand] Fix issue where including plugins would depend on THREE.js
[boneHand] Fix issue where handMesh would not be cleaned up on hand lost
[boneHand] fix issue where deferred scene creation would result in a one hand maximum
[bone hand] Added bone hand plugin.
[bone hand] Optimized performance for new hands entering the scene.
[transform] Added preset VR mode
[transform] Add effectiveParent option
[transform] Add arm support, bone lengths, bone bases
[transform] Fix issue where rotations would be scaled
[playback, plotter] Minor speedup, removing errant console assertions.
[meta] Added grunt watch.
Add LeapDataPlotter utility
Fix issue where bone tip position would not be transformed.
Fix issue where playback would require globally accessible controller.
resumeOnHandLost option added to playback
Fix an issue in playback which would cause the "connect leap" icon to be displayed incorrectly.
A couple of fixes for ie-compatibility with playback and hand-hold plugins
Screen position now uses palm/tip position in by default, rather than their stabalized counterparts
Fix issue where hand data would incorrectly stash data, or values could not be nulled
Allow hand-hold to accept default values
Upgrade playback to v0.2.0, now with better animations and 60% better file compression
Playback will no longer crash when used in the header
Version check has a more descriptive warning
Add Version check plugin
Fix issue where multiple hands in frame on device-disconnect would misfire handLost
Fix issue in hand-entry where handFound would not fire after reconnect
Compatibility with leapjs 0.4.2 (plugin pipeline now on animationFrames)
Include lost hand data in handLost event
Add z-depth to screenPosition
Proximity Alert Plugin
Better Comments on the tops of js files
ScreenPosition now uses a top left origin rather than a bottom right one.